In this first activity, we explored Arduino boards for the first time using simple sketches provided to us in class, together with wires, LEDs, resistors, and buttons. We modified codes to control the speed and timing of the blinking LEDs, and added in new electronic components onto the breadboard as part of our experimentation.
This time, we explored how we can bring digital prototypes to life with real data sent from Arduino boards. Using ProtoPie Studio and Connect, and the ProtoPie Player app, we were able to see live updates to the sensor readings right on our phones. This activity also showed us various possibilities with the Arduino Sensor Kit if we are to take the Design Path for Project 1.
In this third activity, we continued exploring different possibilities with Arduino, this time connecting it to TouchDesigner. Adding on to what we learned in the previous activity (e.g. using the Serial Monitor to ensure that communication was established between our computer and the Arduino board), we were introduced to TouchDesigner's interface and its many operators. Much like what we did with ProtoPie, we used the Sensor Kit once again to control/change the properties of objects displayed on TouchDesigner.
Exploring the categories Society: We and Me and Industry: Protective and Open, from WGSN's Home Tech 2027 list
Exploring the persona groups The Conventionalists and The Energisers, from WGSN's Personas 2027: Consumer Tech list
Constructing How Might I (HMI) statements that stem from real problems and insights, keeping them focused on the goal but open enough to spark a range of creative ideas
Deciding on the project path for Projects 2 & 3
Combining the category Industry: Protective and Open with the persona group The Conventionalists, the concept I developed is of a product that draws on nostalgic elements while providing intuitive modern functionality and/or digital interactions. In this concept, aspects of nostalgia such as tactile experiences and aesthetics are meant to be meaningful and purposeful instead of purely decorative.
Below is the sketch I made of a sample assistive technology for people with dementia. This smart radio with a retro aesthetic has bluetooth capabilities and a digital interface with high visual contrast; however, it also has familiar physical elements such as knobs, dials, and buttons (a single button on the top can be left visible for ease of use and to reduce cognitive overload). This product is designed to help trigger memories and provide comfort in people with dementia.
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